v0.2.1 Hotfix released


Overnight, a number of users reported a critical issue with Version 0.2, where the application rendered at its full 1600x1600 native resolution rather than downsampling to the 800x800 frame size I'd set here on itch. As a result, they couldn't see or interact with the full interface. I hadn't noticed the issue as my Mac does this downsampling naturally.

For those who may be facing similar sizing issues with their own Godot releases, here's the solution I applied:

  • Project Settings > General > Display > Window > Size > Resizable = true
  • Project Settings > General > Display > Window > Stretch > Mode = viewport
  • Project Settings > General > Display > Window > Stretch > Aspect = keep

Individuals reporting the issue have indicated that the fix has successfully resolved the issue for them.

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